Articles and Events


First Time User Experience talk in the IDGA FINLAND TAMPERE HUB

I was invited to speak at the IDGA Finland Tampere Hub, held in conjunction with CHI PLAY 2024, where I shared insights on the first-time user experience in games.

The event brought together game developers, PhD students, and industry professionals for discussions around UX research and improving player experiences.

Lydia Galeano Agut
Diagram comparing playtesting QA and development processes with flowcharts.

QA vs Playtesting

In the realm of game development, the concepts of quality assurance (QA) and playtesting are frequently confused, even by seasoned developers with significant experience. Although they share some similarities, each has its own distinct objectives and goals; failing to differentiate between the two can compromise the overall quality of feedback received. This article aims to provide a comprehensive clarification of the unique roles played by both QA and playtesting, while detailing their specific purposes and how they can be effectively utilized to contribute to the creation of high-quality games.